Rhode Island SB 146

Prohibits the use of facial recognition, biometric recognition, and certain automated decision systems in video-lottery terminals and online betting applications. Restricts AI use for influencing gaming outcomes. Excludes standardized rewards programs from these prohibitions.

  • Authority: Rhode Island
  • Parent authority: State governments
  • Jurisdiction: United States
  • Collections: U.S. state and local documents
  • Most recent activity: Defunct
  • Most recent activity date: 2024-06-16

Risk subdomain coverage

Minimal coverage — Brief mention but no specific mitigations, recommendations or governance measures relating to the risk subdomain are described.

  • Compromise of privacy
  • AI system security vulnerabilities
  • Fraud, scams, and targeted manipulation
  • Overreliance and unsafe use

All other risk subdomains had no coverage in this document.

Risk Coverage Summary

The document has minimal coverage of approximately 3-4 subdomains, with focus on privacy compromise (2.1), AI system security (2.2), fraud and manipulation (4.3), and overreliance/unsafe use (5.1). Coverage is concentrated in privacy, security, and human-computer interaction domains related to gaming applications.

Sector coverage

Good coverage — Comprehensive governance measures or mitigations with clear procedures relating to the sector are explicitly described.

  • Arts, Entertainment & Recreation

All other sectors had no coverage in this document.

Sectors Summary

The document exclusively governs the Arts, Entertainment, and Recreation sector, specifically the gambling and gaming industry subsector. It regulates AI use in video-lottery terminals, table games, sports wagering, and online betting applications operated by pari-mutuel licensees and gambling product vendors.

Legislative Status

Hard Law

Legislative Status Summary

This is a binding state legislative act with mandatory prohibitions and clear enforcement authority through Rhode Island state gaming regulations.

Actors

Proposer

  • Entity Types: AI_Governance_Actor
  • Entities: Rhode Island General Assembly; Senators DiPalma, Felag, Gu, Acosta, Zurier, and Valverde
  • Summary: The document is a state legislative bill introduced by named Rhode Island state senators in the General Assembly, which is the state legislative body with authority to propose and enact laws.

Target

  • Entity Types: AI_Deployer, AI_Developer
  • Entities: pari-mutuel licensees; vendors of gambling products licensed by the State of Rhode Island; operators of video-lottery terminals; operators of online betting applications
  • Summary: The document explicitly targets operators of video-lottery terminals at pari-mutuel facilities, online betting applications, and vendors of gambling products who would be prohibited from using certain AI technologies in gaming operations.

Enforcer

  • Entity Types: AI_Governance_Actor
  • Entities: State of Rhode Island gaming regulatory authority
  • Summary: While not explicitly named in this amendment, the enforcement authority is implied through the existing Rhode Island gaming regulatory framework under Chapter 42-61.2, which governs video lottery games, table games and sports wagering, and has authority over licensing vendors and operators.

Monitor

  • Entity Types: AI_Governance_Actor
  • Entities: State of Rhode Island gaming regulatory authority
  • Summary: Monitoring authority is implied through the existing state gaming regulatory framework that oversees compliance with gaming laws and licensing requirements for pari-mutuel facilities and gambling vendors.

AI Lifecycle Stages

Lifecycle stages covered by the documents, as defined in the OECD Framework for the Classification of AI Systems

  • Collect and Process Data
  • Deploy
  • Operate and Monitor

AI Lifecycle Summary

The document primarily focuses on the Deploy and Operate and Monitor stages by prohibiting deployment of specific AI technologies in gaming systems and restricting operational use of algorithms that affect gaming outcomes. It does not substantially address earlier lifecycle stages like planning, data collection, or model development.

Technical Scope

Terms relating to technical scope that are mentioned or implicitly referenced in the document

  • AI Systems
  • Predictive AI
  • Task-specific AI

Technical Scope Summary

The document explicitly mentions AI systems, automated decision systems, algorithms, and artificial intelligence. It focuses on task-specific AI applications in gaming contexts. There is no mention of frontier AI, general purpose AI, foundation models, compute thresholds, or open-source models.

https://legiscan.com/RI/bill/S0146/2023
https://agora.eto.tech/instrument/380
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Document data from AGORA, CSET Emerging Technology Observatory.